publicclassPortalMechanics:MonoBehaviour{
publicGameObjectportalA,portalB;
voidUpdate(){
if(Physics.Raycast(transform.position,transform.forward,outRaycastHithit)){
if(hit.collider.CompareTag("PortalA"{
TeleportTo(portalB.transform.position);
}
}
}
voidTeleportTo(Vector3target){
transform.position=target;
}
}
BeginObjectClass=/Script/Engine.BlueprintName="dePosY=0,FunctionReference=(MemberName="CheckSymbol"MemberParentClass=/Script/Engine.Blueprint))
EndObject
importnumpyasnp
defsolve_bloxorz(board):
queue=[(start_position,)]
whilequeue:
pos,path=queue.pop(0)
ifis_goal(pos):
returnpath
formoveinget_possible_moves(pos):
new_path=path+[move]
queue.append((move,new_path))
publicclassViewControl:MonoBehaviour{
publicfloatrotationSpeed=100f;
voidUpdate(){
if(Input.GetKeyDown(KeyCode.Space)){
transform.Rotate(Vector3.up,rotationSpeedTime.deltaTime);
}
}
}